3/7/2023 0 Comments Skyrim nexus half wing![]() Conjuration summoning spells last 20% longer. (20) Studies: Apprentice Conjuration - Grants a random apprentice level Conjuration spell. (0) Studies: Novice Conjuration - Grants a random novice level Conjuration spell. Requires (90) Studies: Master Alteration and (85) Flesh to Power or (60) Mindcutter or (60) Second Skin. (95) Focus: The Creator - Grants the spell 'Spell Prism', which creates a spell prism device which reacts differently to additional spells targeting it. Requires (90) Studies: Master Alteration and (80) Chronokinesis. This spell has a 20 second cooldown that is not related to the 'Shift' or 'Kinetic' cooldown timers. Grants the 'Kinetic Shift' spell, which combines the properties of the 'Kinetic' and 'Shift' branches, teleporting the caster, and pushing or pulling everyone standing in range of the starting or ending points of the teleport. (95) Focus: The Spherebender - cooldown on 'Shift' and 'Kinetic' spells is reduced by 50%. Requires (45) Blink or (50) Kinetic Crush. 2/2 - 'Shift' and successful 'Kinetic' spells slow down time by 50% for 4 seconds. (80/95) Chronokinesis - 1/2 - 'Shift' and successful 'Kinetic' spells slow down time by 30% for 3 seconds. 'Kinetic' spells deal their force as unblockable damage. (50) Kinetic Crush - 'Kinetic' spells may be dual cast to double their force. 2/2 - 'Shift' spells have 100% better range. (45/75) Blink - 1/2 - 'Shift' spells have 50% better range. (85) Flesh to Power - When deactivating 'Sacrificial Casting', everyone within a 30' radius is paralyzed for 4 seconds, and you absorb 5 health per second from everyone affected for 8 seconds. Requires (45) Sacrificial Casting, obviously. Lifelink's magnitude is not affected by "Sacrificial Casting". It deals up to 50 damage to the target and heals the caster's Health by twice the damage dealt. Lifelink can only be cast while "Sacrificial Casting" is active, and needs a target that is either a summoned creature or a living follower. (65) Lifelink - Grants the spell "Lifelink". While active, "Sacrificial Casting" splits any spell cost evenly between Magicka and Health, and reduces the magnitude of healing spells and beneficial potions by 90%. ![]() (45) Sacrificial Casting - Grants the toggleable ability "Sacrificial Casting". (60) Mindcutter - 'Enhance Weapon' spell effects now calculate target armor at 100% instead of 150%. Requires (20) Studies: Apprentice Alteration. (30) Mindforge - 'Enhance Weapon' spells last twice as long. Unlocks secondary effects for 'Armor' as long as the caster is not wearing a regular armor chestpiece. ![]() (60) Second Skin - 'Armor' Spells are 10% stronger. 2/2 - While not wearing a regular armor chestpiece, 'Armor' spells are 100% stronger. ![]() (30/50) Mage Armor - 1/2 - While not wearing a regular armor chestpiece, 'Armor' spells are 50% stronger. While "Spellbinder" is active, swinging your right-hand weapon will automatically cast the spell equipped in your left hand, as long as you have the Magicka necessary to do so. (40) Spellbinder - Grants the togglable ability "Spellbinder". 2/2 All spells from all schools of magic are 10% cheaper to cast. (25/45) Spellweaver - 1/2 - All spells from all schools of magic are 5% cheaper to cast. (25) Mage's Toolbox - 'Utility' spells, such as light spells or detection spells, are 50% cheaper to cast. Requires (90) Studies: Master Alteration. (100) Architect of Magic - 1/2 - Does Nothing. Requires (65) Studies: Expert Alteration. All spells that would normally occupy both hands now only occupy one hand. (90) Studies: Master Alteration - Grants a random master level Alteration spell. Each known "Kinetic" and "Shift" spell increases attack and movement speed by 2% permanently. ![]() (65) Studies: Expert Alteration - Grants a random expert level Alteration spell. Each known "Mage Armor" spell increases armor by 25 permanently. (40) Studies: Adept Alteration - Grants a random adept level Alteration spell. (20) Studies: Apprentice Alteration - Grants a random apprentice-level Alteration spell. All Alteration spells are 15% cheaper and last 15% longer. (0) Studies: Novice Alteration - Grants a random novice-level Alteration spell. Each school of magic now also contains epic 'Focus' perks, which are mutually exclusive across all trees - Only one may be chosen by any given character. Perkus Maximus refactors the spell list and magic skill trees to not only provide variety, but to differentiate spells - low- and high-level spells should all have their uses throughout the playing period. ![]()
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