3/6/2023 0 Comments Xonotic console timescale![]() ![]() Now there is a way to make every other player be displayed to you as “Mega Erebus” even if they selected a different model, and you can do that by selecting it for your own player and forcing your own model on everyone. There is one model though that uses “fullbright” textures, which are always displayed at full brightness, and this is the “Mega Erebus”. Consequently, most models are hard to see in dark corners, and don’t have a strong contrast to the background in general. This means their textures are subject to the usual rendering procedures which calculate how much light from the surroundings will be reflected by the player models. Most player models are really hard to spot, as they are optimized to look good and, to some extent, realistic. You can change the field of view in the menu or via console by: fov 120 (adjust to your liking) I have a lousy aim anyway, so I can play with fov 120 alright. The higher the field of view, the harder it can be to aim. Remember though, that changing the field of view has an impact on your ability to aim, very similar to changing settings of your mouse sensitivity. While the default value is at 90, I personally play with a field of view of 120, and find this a quite usable setting. To increase the area that you can see, adjust the field of view to your liking. It obviously is crucial to see what is happening around you. While we’re at it, we can also reduce the damage flash when getting hit: hud_damage 0.4 If you haven’t done so already, disable this by doing hud_damage_blur 0 This is so crucial that I even disabled this “feature” in the left screenshot above in the “Visuals” caption, otherwise you wouldn’t have been able to see a thing there. Getting hit is already bad enough, you won’t want to punish yourself with temporary blindness additionally. The first thing to do is to disable the damage blur. But if you intend to play competitively, it will be to your advantage to lower the complexity of what is displayed in order to be able to fully focus on the information that is relevant for your gameplay. I myself usually play with more or less regular settings because I like to experience the great work developers, modelers and mappers have done to create decent graphics. Now that we know the basics about how to tweak the game, let’s get going!įirst of all be warned that if you follow this tutorial and implement all changes I suggest here your game will look pug-ugly to say the best. If you’d like to know more about the Xonotic console, check out BlaXpirit’s forum thread about console tips and tricks. If you, for example, want to know how to do change screen resolution, you can just type “apropos resolution” into console, and the console will spit out all commands with description that have the string “resolution” in their name or in their description. In most cases you won’t know the exact command to type, and this is where a special command will help you: “apropos”. For example, typing “cross” in console and hitting will auto-complete to “crosshair” and show the commands like “crosshair”, “crosshair_alpha”,… If you try this you will notice the console will show you not only the possible command completions, but also more info to each possible completion: what is its current (local!) setting, what is its default setting (in square brackets) and a short description what the command does. If the letters match several possible commands, it will auto-complete to the extent all potential completions match and show you all potential completions. This will automatically complete the command. If you already know how a command you are going to type is called, you can just type the first few letters and hit. Now you have a command prompt where you can issue commands to query and change settings. The concept is easy and straight-forward: the better you can see and hear other players and their actions, the better you can react to them.Įven though some settings are available via menu, we’ll change most settings via console, so before I go into details let’s have a quick look at how this awesome tool works. ![]() ![]() This time, as announced in my last post, I will turn to tweaking the game appearance in order to optimize perception. Welcome back to the (probably) final part of my Newbie Corner. Halogene's Newbie Corner - Part 6: Optimizing PerceptionĮdit: Visit the complete and updated tutorial here ![]()
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